![]() ![]() “ Tchia was built with the very same inspiration behind it. “ Miyamoto always said that Zelda stems from his childhood, exploring caves and roaming around the wilderness,” Crifo said. (Coconut tree climbing, Crifo said, is a big thing in New Caledonia everyone’s got their own technique.) You can feel the snap and fling when she uses the tree as a catapult to get around the world. There’s a weight to Tchia as the branches sway and dip the higher she gets. Awaceb wanted players to be able to feel the essence of the place Crifo pointed to climbing coconut trees. This shape-shifting complements the music and instruments in Tchia, which use actual chords in rhythm minigames. But you can also become them, and feel the weight of an object’s movement. You can have Tchia touch things, pick them up, throw them. Tchia’s defining characteristic is its tactile nature, Crifo said. Tchia stands on the shoulders of Zelda - then leaps off It’s adventure and exploration and nostalgia wrapped up in a singular culture. Tchia is filtered through the lens of a fantasy childhood in New Caledonia, dripping with the islands’ culture and influences. “What’s the vibe? What’s it like living there? What are people like? What are the nitty gritty details that give it a smell, a taste. ![]() Sort of like if Grand Theft Auto 5’s Trevor Philips could turn into a baseball bat or a stained T-shirt.Ĭrifo said creating New Caledonia in Tchia was less about nailing the geography, and more about invoking the spirit of the archipelago. Instead of drug dealers and guns, however, Tchia is about the titular child and her ability to transform into anything in her environment - rocks, a camera, a bird, or a piece of flaming coal. “We did a little bit of that with Tchia.” “When you grew up playing GTA with your friends, everyone had that moment when you’re like, ‘Can you imagine if GTA was taking place in our hometown?’” Crifo said. ![]() For the developers at Awaceb, making an open-world playground meant drawing inspiration from Rockstar’s ability to transmute real geography into fun. Rockstar has long created fictional stand-ins for actual places, like Liberty City (New York), San Andreas (California), Vice City (Miami), or Los Santos (Los Angeles). It’s where Crifo and several other members of the development team grew up all the voice actors are local to the island, too. Tchia, the new open-world game about a child exploring the wilderness, is set in a fictional version of New Caledonia, a small island nation in the Southwest Pacific. “Even though it’s very different in terms of tone and theme, I think the way is able to build fictional worlds based on real places, and take those real places and make them get the essence of a place built into a video game world, has been a real inspiration for the way we treated our rendition of New Caledonia,” Crifo told Polygon. But developer Awaceb co-founder Phil Crifo thinks there’s a better comparison: Grand Theft Auto. ![]() You might also be reminded of the open water sailing from The Wind Waker. You might look at Tchia and recall Link’s glider in The Legend of Zelda: Breath of the Wild. ![]()
0 Comments
Leave a Reply. |