![]() If we ask about 200,000c in warp factors, we see that this would be equivalent to a warp factor of over 58 in the original series. ![]() This the default formula used by Wolfram|Alpha when asked about warp factors such as warp factor 3.Īn interesting aspect of this formula is that unlike in the latter series, there is no restriction against warp factors above 10 in the original series, a fact that came up in several episodes. The first formula was introduced in the original series’ writer’s guide by Gene Roddenberry, and was used for the original series. However, exact conversion of warp factor into multiples of the speed of light is somewhat complicated by the fact that the writers often neglected the established formulas in their scripts and that there are two versions of the formula used over the course of the various Star Trek series. So, for now, even fast subluminal velocities are outside of our reach.īut in Star Trek, faster than light travel is a well developed technology. This in turn is about 42 times the world’s estimated fossil fuel reserves as of 2003. This comparatively small spaceship turns out to weigh about 81,000 kilograms. To get the sense of energies involved, we can start with the mass of the space shuttle. In the real world, even approaching the speed of light is outside of our current capabilities. Warp factors describe the speed for a spaceship, such as the Starship Enterprise, traveling faster than the speed of light within the Star Trek universe. With the 25th anniversary of Star Trek: The Next Generation coming up, we can now compute the relationship between warp factors and the speed of light. But the set of all things computable encompasses areas outside of the real world as well. Warp factors are calculated using Newton's method with up to 20 iterations.Wolfram|Alpha’s goal is to cover all things computational, from mathematics and the sciences to movies and sports. The speed of light in a vacuum is 299,792,458 m/s. Warp speeds in the original series were based on a different scale. The calculator determines the speed according to the warp scale used in Star Trek: The Next Generation Deep Space 9 and Voyager. To check the accuracy, press "Find speed" once the warp factor has been displayed to see if the result is close to the speed you originally entered. To find what warp factor corresponds to a certain speed, enter the speed (in multiples of the speed of light) and press "Find warp." Results from this calculation may vary in accuracy due to the methods used to determine them. To find what speed corresponds to a certain warp factor, enter the warp factor and press "Find speed." Results will be displayed in multiples of the speed of light and will always be exact. Results may vary in accuracy and are limited by the precision of your software. This calculator allows you to either find the speed corresponding to a certain warp factor, or the warp factor corresponding to a certain speed. However, it has the advantages of being both simple and elegent. Not everyone will agree on this definition. Here the following is used for the warp equation:į(W) = -0.5 log 10(10 - W), if 9.0 < W <= 10.0 Warp 10 is infinite speed that cannot be reached. Time has the same rate for both fixed and moving objects.įor the original Classic Star Trek series, the warp equation is generally accepted to be:Ĭ - the speed of light ~3 x 10 8 meters per second.įor Star Trek: The Next Generation, the generally accepted warp scale has changed. The Star Trek universe neglects relativistic effects. ![]() You must determine the suitablility of this source code for your use. You may use or modify this source code in any way you find useful, provided that you agree that the author has no warranty, obligations or liability. The Java Script source code for this program can be viewed by using the View|Source command of your web browser. If the "warp factor" is too large, the output windows will display: NaN - Not a Number All entries are cleared by pressing the Clear button. The program is operated by selecting the series version using the radio buttons, entering a "warp factor" number that is greater than 0, and then pressing the Calculate button. ![]() Warp Factor Calculator is a Java Script calculator that computes speed as a function of "warp factor" in multiples of the speed of light. To reach the Andromeda galaxy (2,000,000 Light Years) To traverse Milky Way galaxy (100,000 Light Years) To reach Alpha Centauri (4.3 Light Years) Now enter light years to your destination: ![]()
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